Bridging the gap between real and virtual objects for tabletop games
نویسندگان
چکیده
In this paper, we present a collaborative tabletop game which combines both the real and virtual world. The main motivation for this game was to augment a traditional board game with additional digital content. Users have to work together and place domino pieces in each level. We present the implementation including the hardware components and the software implementation, describe the game design and discuss the game. Finally, we also discuss the results of our first pilot study.
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